That means that they are moving from the second the level loads, which is frustrating because it means if you have to wait for something to be in a certain position, the you're only going to be able to improve in increments of that thing's movement cycle. There are tons of moving pieces and all of them run on global timers. Sylvania Castle 3 (0'57"68): This level is seriously awful to speedrun. Can't think of much else to comment on here. Sylvania Castle 2 (0'45"11): The beginning strat here is pretty tough, I'm pretty sure there's only one pixel where you can land on the spikes without getting hurt. Sylvania Castle 1 (0'38"67): I somewhat screwed up the ending on this one, so this can probably be done a bit faster, but this is a pretty good run. Individual-levels run as Sonic in 0:27:51.53:
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